Elemental: Fallen Enchantress is a Stardock fantasy turn-based strategy game, combined with FRPG elements. The game was released October 23, 2012.
After generally poor reviews of the 2010 Elemental: War of Magic, Stardock had decided to remake the game anew and even dispatch it for free to early registered buyers of the original Elemental.
Elemental: Fallen Enchantress was produced by Brad Wardell, and had Derek Paxton, also known as "Kael", as lead designer. The first reviews were positive. The very first users had very high expectations, giving the game a mixed reception, but with the number of reviews increasing, so did the opinions of the game.
The game has been said to be two parts Civilization and one part Heroes of Might and Magic.
Elemental, Fallen Enchantress has a single-player campaign, and a nonlinear "sandbox" game-play. Outside the campaign, players win by conquering or allying with other factions, fulfilling a master quest or casting a spell of making.
The player controls a pre-built or custom sovereign leading a faction; each has characteristics affecting game-play. The sovereign founds the factions capital and may then be sent to explore the world or govern the settlement. Multiple settlements can be built by pioneers, but city building sites may be far between. Settlements can research technologies, build military units or can build town improvements or harvest nearby resources. As settlements grow they can become towns, conclaves or fortresses specializing in economy, research or military might. Outposts can be built to harvest resources in places without city sites.
The sovereign or other recruited heroes may do quests to gain experience, gildar, or other benefits. Heroes may also fight alongside military units, hunting down some of the many beasts of the world, or interact with other AI-controlled players.
Military units can also be customized, allowing the player to make unique units that fits the current technology or resource level, reminding of Alpha Centauri.
After generally poor reviews of the 2010 Elemental: War of Magic, Stardock had decided to remake the game anew and even dispatch it for free to early registered buyers of the original Elemental.
Elemental: Fallen Enchantress was produced by Brad Wardell, and had Derek Paxton, also known as "Kael", as lead designer. The first reviews were positive. The very first users had very high expectations, giving the game a mixed reception, but with the number of reviews increasing, so did the opinions of the game.
The game has been said to be two parts Civilization and one part Heroes of Might and Magic.
Elemental, Fallen Enchantress has a single-player campaign, and a nonlinear "sandbox" game-play. Outside the campaign, players win by conquering or allying with other factions, fulfilling a master quest or casting a spell of making.
The player controls a pre-built or custom sovereign leading a faction; each has characteristics affecting game-play. The sovereign founds the factions capital and may then be sent to explore the world or govern the settlement. Multiple settlements can be built by pioneers, but city building sites may be far between. Settlements can research technologies, build military units or can build town improvements or harvest nearby resources. As settlements grow they can become towns, conclaves or fortresses specializing in economy, research or military might. Outposts can be built to harvest resources in places without city sites.
The sovereign or other recruited heroes may do quests to gain experience, gildar, or other benefits. Heroes may also fight alongside military units, hunting down some of the many beasts of the world, or interact with other AI-controlled players.
Military units can also be customized, allowing the player to make unique units that fits the current technology or resource level, reminding of Alpha Centauri.
Magic
The world is a magical place where elemental shards may be harvested and cannibalized as mana to spellcasting heroes. Crystals can be used to give units special abilities. Spells can be used to alter the world, improve a city or to heal, hurt or alter the abilities of military units. A magic user can master one or several elements: fire, air, water and earth. Each element gives access to unique spells, while some spells require knowledge of more than one element or special research.
Research
Research is divided in three different technology trees: civilization, warfare and magic. New and improved technologies allows the user to build improved buildings, better weapons or to access new abilities or spells.
Quests
Heroes or the sovereign can seek out special location to receive quests. Quests may involve escorting nobles, fighting bandits or joining a tournament. Completing a quest is usually rewarded by receiving a special item, gildar or Influence. Quest locations are marked, like armies, with a strength that reveals the likelihood of surviving the quest.